Team project
Unreal Engine
Remedies of Racha
A light-hearted exploration game about running a village stall in Racha, Georgia, made for the University of Portsmouth Summer Game Jam 2026.

The design
You are the owner of a small village stall in the beautiful region of Racha, Georgia. Take orders from the locals, explore the surrounding environment and gather your ingredients. Craft what’s needed and keep your customers happy! The more orders you complete, the more money you will earn for your business!
Made for the University of Portsmouth Summer Game Jam 2026 with the themes of Racha, Brian Palmer and Psilocybin Therapy.
My role
I helped develop the initial concept for Remedies of Racha, working alongside three other University of Portsmouth students to turn the Game Jam’s rather unconventional themes into a small, light-hearted exploration game. Although we only needed to incorporate one of the three themes, we decided to challenge ourselves by including all three, which led to some rather silly and unexpected creative decisions!
My main contributions focused on the game’s visual design, where I digitally illustrated a variety of food items and ingredients for the three recipes players could create. I also helped model some of these assets in 3D, alongside contributing to the game’s overall concept, humour and gameplay ideas. I particularly enjoyed finding ways to bring the unusual themes together into something cohesive while keeping the experience playful and entertaining.
Working within a small team and the limited timeframe of a Game Jam was a great opportunity to experiment with ideas, adapt quickly and collaborate across different areas of game development.
Credits
Jake Rose: Programming
Ben Curtis: Design, 3D Modelling (Props)
Dolly Widdows: Design, 2D Art, 3D Modelling (Props)
Emma Turner: 3D Character and Environment Art

